slump

{ slump } form factors + material misbehaviors is a graduate technology seminar at the University of Illinois at Chicago taught by Kelly Bair.

slump is :
jason Cheslak / mark cunningham / kevin geist / adam graden / maged guerguis / kim hibben / eric hoffman / erika kondo / charlie mathew / gibrann ruiz / john sohn / dan starch / doug / stechshulte / jay studer / john tisza

These are images of our final model that we produced for the Year End Show. The exterior was crafted to look smooth and white in order to contrast with the magenta-colored, rough texture of the interior. These images can be comparable to the initial black and white renders we had produced earlier in the semester.

-Gibrann/John

Our prototypes have now moved to full scale mockups, and we are learning how the material performs when suspended vertically.  The full scale tests allow us to try and reproduce some of the effects generated in the previous studies and 3D visualizations.  The end result will be at the scale of a room partition of curtain that demonstrates the formal moves shown above in a controlled pattern.  
-Shag 

Our prototypes have now moved to full scale mockups, and we are learning how the material performs when suspended vertically.  The full scale tests allow us to try and reproduce some of the effects generated in the previous studies and 3D visualizations.  The end result will be at the scale of a room partition of curtain that demonstrates the formal moves shown above in a controlled pattern.  

-Shag 

Hey, Look at that Column

After our initial analog models, we attempted to recreate the form digitally. Starting with the clean outer shell, we worked to carve out or build the interior cavities to reproduce the texture of wax. 

-Gibrann/John

Foamy Forms aka Team 1 aka Adam, Dan, & Jay

These little nuggets are 3D prints of forms we developed in Maya. 

Foamy Forms aka Team 1 aka Adam, Dan, & Jay


Working with the aesthetic we developed with the analog foam models we went back to the digital to see if we could re-invent some of these forms.

Foamy Forms aka Team 1 aka Adam, Dan, & Jay


Working with the aesthetic we developed with the analog foam models we went back to the digital to see if we could re-invent some of these forms.

Foamy Forms aka Team 1 aka Adam, Dan, & Jay
Experimenting with the blend shape function in Maya to create a variety of forms.

Foamy Forms aka Team 1 aka Adam, Dan, & Jay

Experimenting with the blend shape function in Maya to create a variety of forms.

Porosity // 3D Print // Knuckles ..Knuckles…Knuckles

Venturing into the digital world, we have created 2 digital models using Symvol (Voxel or Volumetric Pixel plug-in for Rhino) and 3D Studio Max with Voronoi reader script for mesh subdivision.

Charlie + Maged

Porosity // Clay Model

Our attempt to create a microscopic bone structure matrix using clay and dowels for sub-structure.

Charlie + Maged

Porosity // Clay Model

Our attempt to create a microscopic bone structure matrix using clay and dowels for sub-structure.

Charlie + Maged